Continual flame pathfinder 2e. Each additional day spent Crafting reduces the materials needed. Continual flame pathfinder 2e

 
 Each additional day spent Crafting reduces the materials neededContinual flame pathfinder 2e A tabletop role-playing game community for everything related to Pathfinder Second Edition

0. Uncommon Necromancy. Flaming Sphere Spell2. This black iron lantern and chain functions as a +1 heavy flail. Supported by an official partnership with Paizo Inc. A. Toughness Feat 1. In addition to traps, adventurers may stumble into other types of hazards, including. The other light spells stop working,. If you pick up the Stoked Flame Stance feat, you get the ability to make flashing spark attacks. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. Description. Cast [two-actions] somatic, verbal. Need Help?pathfinder-1e; vision-and-light; Share. As they approach within 40 feet, everyone can see them, as Kyra's heightened continual flame defeats the darkness in the area of overlap. Abomination Vaults is the Adventure Path of course, but as the title of this thread suggests, it's with a twist. The main difference between an everburning torch and a true magic item is that you don't spend any XP to make the everburning torch, but you do spend XP to make magic items. (each) 1 min. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. The duration is unlimited at the base level, so that. Get app Get the Reddit app Log In Log in to Reddit. General:Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG. ago. Death Knell: Finish off a creature. New picks: Magic Missle (1st) Summon Swarm (2nd) Sorcerer’s typical tactics: Send Ape into combat and buff it using enlarge or increasing its armor. Light spells counter and dispel darkness spells of an equal or lower level. dhivuri. Reply replyAttack/Save. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. For the purpose of determining where light and darkness magics have an overlapping region, look at the spell and determine the farthest radius where it has an effect (for example, that would be 120 feet for daylight, 20 feet for darkness, and 40 feet for continual flame). Aquarium Lamp, Bioluminescence Bomb, Bottled. You zealously monitor a patient’s progress to administer treatment faster. Heightened (+1): For each level above 1st, the damage dealt by leaping flames increases by 1d6. 306 Aura strong universal; CL 12th Slot none; Price 75 gp; Weight — Description This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. With Continual Recovery, the cooldown is reduced to 10 minutes, so you can immediately treat anyone as soon as you finish treating them. ) is a game of resource attrition. Price 130 gp. This immense bird seems to be made of living flame. I'm currently reading the arcane spell ressource and i don't understand something with Continual Flame. Character advice, including ways different character classes and. This weapon is empowered by flickering flame. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. It spreads its wings and gives vent to a musical cry as it takes to the air. You gain a +2 circumstance bonus to AC as long as you remain in this stance. All weapons need to start with a +1 enchantment. If an object with continual flame cast on it is completely wrapped in something, thus not shedding light anywhere but inside the wrapping. Ward medic let's you heal 4 people at master medicine. You can't actually counteract magical darkness with an everburning torch, as noted in the light trait description you quoted. Cultures of Celmae: Dwarves 2e September 8, 2023; Cultures of Celmae Oyapok 2e September 8, 2023; Ultimate Rulership (PF2) August 30, 2023; The Cave That Time Forgot (PF2) August 29, 2023;. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Where in 1e your save DC included the level of the spell, in Pathfinder 2e your Spell Save DC is the same for any spell that you cast (though it gets complicated if you can cast spells from multiple traditions). Or the hammer could have Continual Flame cast on it. However, I did think of indeed swapping Light and Ray of Frost every day to essentially get both. A continual flame can be covered or hidden but not smothered or quenched. So, if you have a Continual Flame heightened to 5th level, it won't be suppressed by a 4th level Darkness spell. Since healing is the most sought after spell service, I think, I'd like to say that I will have a party of level 1 characters pay 3 gold for a party heal. hamburgerpls hamburgerpls. Continual Flame H: A magical flame burns. This applies only to your Treat Wounds activities, not any other the patient receives. PF2 Kineticist Class Feats Breakdown – RPGBOT. You blast several enemies with beams of fire. The target is then temporarily immune for 1 minute. ; Archon Magic: Continual Flame is situational, but Shield Other is a great option for durable characters with lots of hit points who typically don’t have access to it. Heightened (4th) The resistance increases to 10, and you can target up to two creatures. They use their connection with the natural world to cast spells that aid their allies and ensnare their foes. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. The flame can be covered or hidden, but can't be smothered or quenched. Description. If nature is one of your priorities and. Add in Heighten Spell (and cast it on the torch every time you advance a level) to make it harder to dispel. Continual Flame. Its why I love Eberron as a campaign settings; there is a ton of magic but its all low level stuff (mending, cleaning, continual flame lanterns) but high level stuff is near non-existent. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance. Continual flame is level 2 for some classes and level 3 for others, so whether it is suppressed by the spell level 2 Darkness is dependant on who cast it. However, theoretically, a 2nd-level Continual Flame spell cast with a 3rd-level spell slot could create light equivalent to a torch that would partially illuminate the Darkness but not permanently dispel it. Continual Flame: A magical flame springs up from the object, as bright as a torch. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. Thomas Shey. Bonus points if you cast continual flame on the candle, and then put that candle in a bull's-eye or hooded lantern. This will cost you 25+7*4*10=265 gp. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). Darkness and Continual Flame are both 2nd level. the-gingerninja • 5 yr. Many demons/devils have either "see in darkness" (basically greater darkvision, which lets them see through deeper darkness, Dark Creeper for example,) or true seeing (Glabrezu for example,) which likewise lets them see through deeper darkness in addition to seeing through illusions and the like. 0. A continuous item of Darkvision (such as Goggles of Night) costs 12,000gp, or half that if creating it one's self. ago. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing. Continual Recovery Feat 2. Item 1. The flame can be covered or hidden, but can’t be smothered or quenched. Phoenix CR 15 Source Pathfinder RPG Bestiary pg. Pathfinder Adventure Path Subscriber. Perhaps when the 2e flaming sphere moves, it rolls as smoke, or a small seed of fire, or becomes intangible and ghostlike before bursting into a new ball of flame in its new square. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness. The way I've always played it the answers would be: 1) No, it can't be used to light anything. Chromatic Armor, Chromatic Ray, Cloak of Light, Continual Flame, Dancing Lights, Dawnflower's Light, Faerie Fire, Flames of Ego, Inner Radiance Torrent, Light,. /level: Light: 20 ft. Class Skills: An oracle with the flame mystery adds Acrobatics, Climb, Intimidate, and Perform to her list of class skills. Spell 1. Failure The creature takes full damage and is deafened for 1 round. Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th; 60 gp for 5th; 120 gp for 6th; 270 gp for 7th; 540 gp for 8th; 1,350 gp for 9th; and 3,350 gp for 10th. ; Azata Magic: Remove Paralysis is very situational, but Glitterdust is great both as a countermeasure to invisible enemies and as a debuff if your. See Invisibiity is very useful, and an excellent candidate for permanency. The first square of diagonal movement you make in a. That will overwhelm any and all other Darkness spells, unless the GM specifically counters your Continual Flame, and, since Continual Flame is permanent, you only need it once. View All Items ». If this is a. I would certainly not describe those first sentences in the spell descriptions as "flavor text", as they tell you what the spell does or how it does it. The effect looks like a. Flaming. The sphere must be supported by a solid surface, such as a stone floor. Cast [three-actions] material, somatic, verbal. The first is the Battle Poi, which the Samurai build uses. Heightened (+1) Each resistance increases by 2. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Source Core Rulebook pg. There are a number of convenient iOS, Android and browser based RSS readers. i think diabolic might fit the tiefling vibe better, but with the divine spell list I'm more inclined to try oracle, which also. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Creation. Cast [two-actions] somatic, verbal. You can use Aid to buff your party and have a lantern archon run around in combat continuously refreshing everyone’s temporary hit points whenever. Attempt a Deception check against that opponent’s Perception DC. The spell you are thinking of is called continual flame which is a 2-nd level evocation spell on the Artificer, Cleric, and Wizard spell lists. ). • 9 mo. The effect looks like a regular flame, but it creates no heat and doesn’t. Sign In; Cart . When you want dark, revert it. Spellcasting Services (uncommon) cost 3 gp + 6 gp of material cost for a 1st level continual flame. Lamplighter (Su) At 1st level, a lamplighter can take a move action to create a small flame that immediately ignites a lamp, torch, or similar flammable item he’s holding. 1. 56, PRPG Core Rulebook pg. I would like to point out that neither Ball Lightning nor Meteor Swarm have the shapable tag and so by the logic given by some in this thread both of these spells would absolutely be limited to continuous areas. On a regular success, it only gives a +2. My guess would be to make it more resistant to Dispelling by making it a higher Level? Yes. /level: 1 A candle does not provide normal illumination, only dim light. The target gains resistance 2 against fire damage and resistance 2 against cold damage. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. ”. Brilliant Energy: A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. Also any light magical items like Everburning Torch, in which case the level of the light is calculated the same as caster's cantrip level - half level rounded up. DESCRIPTION. gg. 20 Vile Vapors (PF2)Regular price: {display_price(1. Make a spell attack roll against your target's AC. Jan 20, 2007. 10 min. Intense Heat ( aura, fire) 5 feet, 2d6 fire, DC 17 basic Reflex. Deeper darkness drops illumination levels 2 steps, but when applied to the naturally dark underground it creates a supernaturally dark area. Basically, considering the Torch is a level 1 light and Chilling Darkness is a lot higher, you'll extinguish it as long as you don't critical fail the attempted roll. Traditions arcane, divine, occult, primal. Critical Success The creature is unaffected. The great disparity in spell levels means the outcome is so predetermined it might as well not be a roll, though I can't math it up. 27. DESCRIPTION. starstone. 2: This is a level 3 item, and its spell attack roll is +7. Increase the persistent damage on a critical hit to 2d10. You gain the wildfire order spell. The lantern burns with a cold blue-green flame that sheds light as per a hooded lantern. It is a spell, with a duration. Unleash Psyche gives damaging spells a status bonus to damage equal to double the spell's level, while an amped produce flame from a pyschic of The Oscillating Wave conscious mind changes the initial damage:. STEP 3: Crafting Skill Check. to 5:00 p. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses. If not, it seems intended to target two completely. Of course if that someone was the Cleric, someone else needs to retrain into these. School evocation [good, fire]; Level cleric 5, inquisitor 4, paladin 4. The sphere must be supported by a solid surface, such as a stone floor. None. The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. Don't rememeber the exact damage numbers of the amped Ray of Frost, but Produce Flame doesn't actually lose any damage since 1d10 + 1 splash damage is 6. Continual Flame spell can be heightened all the way up to lvl10, but it doesn't seem to change anything other than the cost. If you use a Spell Repertoire, don. Even though it's pretty obvious that Ball Lightning is supposed to act like a multi-flaming sphere and meteor swarm is supposed to act. The Flying Flame Impulse for Kineticist states. talien; Sep 5, 2023Serithtial glows with the equivalent of a continual flame, but its wielder can extinguish or ignite this glow as a move action. With Continual Recovery, you can repeat the treatment every ten minutes, instead of waiting an hour. If its font of consecrated crystal and metalwork is filled with holy water , the lamp’s light is sanctified for 24 hours, adding a +1 bonus to the save DC of channeled positive energy or energy channeled to harm evil outsiders within a 30-foot radius. A bit of a clarification on the Ioun Torch:. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. ago. Need Help? Mon–Fri, 10:00 a. Spell 2. When using amped produce flame as a melee attack, increase the damage dice of the initial damage from d10s to d12s. Pathfinder 2e. service@paizo. You gain greater darkvision, low-light vision, and the ability to see invisible creatures. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well as the Multiple Attack Penalty. Replies 69 Views 9K. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay. While the Spear of the Destroyer's Flame is in your possession, you gain fire resistance 20. It wouldn't matter if it's permanent, 10min/level, or 100 years/level. It is a spell, with a duration. Breath Weapon, Energy Emanation, Energy Shot, Fling Magic, Implement's Interruption, Telekinetic Assault Sword of Anathema Alicorn Lance, Aligned Oil, Anarchic, Ancestral. Range touch Area 30-ft. My guess would be to make it more resistant to Dispelling by making it a higher Level? Yes. 1. Continual Flame H: A magical flame burns indefinitely. DESCRIPTION. I've read through most of the other. It’s not without its warts, but it’s certainly more robust than what 4e (or even 5e) offer. 1. You conjure grease, with effects based on choosing area or target. You can add your exalted levels to any cleric levels you have to calculate the power of your channel energy ability. The lamp's flame can be covered or hidden, but it can't be smothered or quenched. Not on the off combat aspect but great combat tool. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Higher level magical light overcomes magical darkness of a lower level. Pathfinder Spells. Price 4 gp. Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. 327 4. You raise a blazing wall that burns creatures passing through it. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Forum Pathfinder-fr » Pathfinder 2e édition » Discussions générales PF2 » CONTINUAL FLAME. Price 15 gp. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. Continual Flame H: A magical flame burns indefinitely. 99)}B. 633 4. It could be a creature or symbol beloved by your clan, or a purely internal source or filter of your rage, such as a. It's intended to. It isn't a bad idea to pay for a heightened continual flame to be cast, which could potentially (depending on the level) suppress even deeper darkness. You shroud your arms and held weapons in elemental magic. Continual Flame H: A magical flame burns indefinitely. Normally, that's just 1d6 damage for a flaming weapon. PacificFlametech Heating, Victoria, British Columbia. Source Core Rulebook pg. Requirements You are wielding your staff, which must have the parry trait. If you have Brawling Focus, you unlock the critical specialization effects of unarmed strikes in the brawling. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. You conjure an arrow of acid that continues corroding the target after it hits. You wield this blade-like beam as if it were a scimitar. Pathfinder Rulebook Subscriber . Reply. A flame strike evokes a vertical column of divine fire. Continual flame creates a permanent heat-less light source. This is an exception to the rule that summon spells do not normally allow you to adjust the level of the summoned monsters by applying adjustments or templates to them. Hands-free, and only as stealable as any belt pouch. But spells like continual flame, restoration, raise dead and more all are banned spells for conjured creatures as they have a gold cost listed behind the. 99)}B. Produce flame has a range of "0 feet", whereas normal touch spells have a range of, quite literally, "touch". Sound Burst Spell 2. Dungeons are rife with devious traps meant to protect the treasures within. 40 ft. Abomination Vaults. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Also any light magical items like Everburning Torch, in which case the level of the light is calculated the same as caster's cantrip level - half level rounded up. That choice sets the Setup Time and the Crafting DC. At high levels, more powerful counteract effects are required to counteract it. Edit: The Spell description: A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. An everburning torch is one of the most common applications of permanent magic. Continual Light Evocation (Light) Level: Clr 4, Sor/Wiz 3 Components: V, S, M Casting Time: 1 action Range: 0 ft. Fireball, yes, fireball, you know it, you love it. The options to improve blasting are also more limited. Continual Flame Spell 2. Continual Flame. Flame Tongue (Greater) Item 17. A magical flame springs up from the object, as bright as a torch. Description A raging spectral inferno arises out of thin air, strengthening all undead creatures within its area. Thomas Shey. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. STEP 3: Crafting Skill Check. Entire description of Darkness (Player's Handbook, page. You also gain the Fire Lung druid feat. Plus, Light can go up to 120ft range, Continual Flame doesn't. Description. This torch sheds light constantly, requiring no oxygen and generating no heat. Wall of Fire Spell 4. Cleanse Air H: Make air safe. The exact flavour of how all of this interacts is not well defined, so have some fun with it. My players hired all the most powerful casters in the country as part of a plan to kill a major threat. So a single casting of darkness would only affect one everburning torch, leaving the other. 1: Brightness (Sp) dancing lantern APG 3/day, continual flame 2/day, or daylight 1/day 2: Healing Sunburst (Su) You can transmute the sun’s burning rays into brilliant, healing fire. Kineticist Handbook: PF2 Class Guide – RPGBOT. Saving Throw Fortitude. You might revere this elemental force, siphon power from the Elemental Plane of Fire, or venerate a collection of deities such as Asmodeus, Sarenrae, the Tian goddess of disasters and volcanoes Lady Nanbyo, or the elemental lord of fire Ymeri. ago. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. light. All weapon and unarmed attacks by you. It could also mean smouldering cloth/fur/skin. Duration permanent Saving Throw none; Spell Resistance no A flame, equivalent in brightness to a torch, springs forth from an object that you touch. A better option might be to just buy an article of clothing that has 1st level continual flame cast on it. The exact flavour of how all of this interacts is not well defined, so have some fun with it. PODCAST VIDEO GAMES told, Spider Venom is a great introduction to Pathfinder 2e’s Affliction HOMEmechanics, but it’s unreliable BLOG because the target PODCAST has so NEWSLETTER ABOUT many opportunities to resist or remove the effects. Bonus points if you cast continual flame on the candle, and then put that candle in a bull's-eye or hooded lantern. [2E] but, general and could apply in any system/setting. The flame can be covered or hidden, but can't be smothered or quenched. This haunt most often arises from the charred remains of a group of three people who burned to death, whether in a terrible accident or a deliberate execution, and their unavenged souls burn with rage. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. 76 2. Natural Medicine isn't a trap, not by far. Everburning Torch Item 1. The goal here is to use Perform (Dance)’s total bonus for as many skills as possible. Cauterize Wounds: Seal bleeding wounds with flame. 5 on average, the same as 1d4+4. And ten feet's a bigger area than you'd think; look at just about any room in your house. It doesn't need oxygen, react to water, or generate heat. Usage worn. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Also some enemy reactions might be triggered by ranged attacks. Pierce the Veil (Su): The shaman gains darkvision to a range of up to 30 feet. Evocation Light. The immunity to Battle Medicine is never affected by. You and your enemies each have a limited pool of resources, and to win a fight to the death, you need to deplete your enemies’ resources before they deplete yours. A magical flame springs up from the object, as bright as a torch. super happy with how this turned one out and I think the AP overall is tied with Abomination Vaults for the best 2e AP. You gain a vague glimpse of the future. Lini and Droogami, the 2E Iconic Druid and her Companion. Category Adventuring Gear Description This otherwise normal torch has a continual flame spell cast on it. So conjured creatures can use SLA's that duplicate other spells and so. For everything related to the Pathfinder RPG!So a more melee character granted flurry could lead with a trip, then follow that with an agile attack that will have much lower MAP. The target and its gear gain resistance 5 against the damage type you chose. This means ruby dust would be considerably less valuable per gram than a whole cut ruby. The light from continual flame is blocked by opaque substances. Eternal Flame Hazard 7. I was looking at the rules for the continual flame spell when I had a random thought: if a character has lost an eye, they could feasibly get a. Frequency once per day. /levelYou can suppress your aura until the start of your next turn by spending a single action, which has the concentrate trait, to diminish the flames, causing neither you nor anyone. Our master medicine paladin with continual recovery and ward medic can generally top us all up in 10-20 minutes between fights. If you don't need continuous use, a once-per-day item of Darkvision would run you a mere 2,400gp, 4,800 for 2/day and 7,200 for. Bloodline imperial. Level 9. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. 51. 145K subscribers in the Pathfinder_RPG community. Spell attack rolls for CBR spells are a little confusing as it seems like "melee spell attack rolls" and "ranged spell attack rolls" are separate things. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). Prerequisite(s) expert in Medicine. 5th fireball, wall of fire. Critical Success Your attempt is successful. Since the video is mainly focusing on Afflictions and not spell effects he doesn't bring up Dispel Magic. Contrast those to Silence "Area: 20-ft. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled. Continual Recovery Feat 2. These flames cast light only half the distance of a torch and cannot be seen from more than 100 feet away. The astral deva cannot change shape to a form more. A Flaming Star lets you cast Produce Flame, which does (at the level when you can get the item) 2d4+(your spellcasting ability modifier) damage. A silenced object placed in a pouch would still be contained (no line of effect) by an invisible pouch. Source Core Rulebook pg. Note that light, continual flame, and darkness have effect target, not emination. m. I consider daggers to be more useful for their out of combat and roleplay uses, although light hammers are up there for smashing things. Continual flame is a 2nd level wizard spell, but a 3rd level cleric spell (with the [light] descriptor). Continual flame can be covered without being extinguished. You may fire three rays, plus one additional ray for every four levels beyond 11th (to a maximum of five rays at 19th level). Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th; 60 gp for 5th; 120 gp for 6th; 270 gp for 7th; 540 gp for 8th; 1,350 gp for 9th; and 3,350 gp for 10th. 0 price of 25 gp, the market price of a gray ioun stone with continual flame on it is 135 gp. traits. "Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage. Target: One Object Effect: Illusory light Duration: Permanent Saving Throw: None Spell Resistance: No As Continual Flame, except that the brightness sheds light in a 60-foot radius from the. Deadly d10: greater striking rune major striking rune rapier greater striking rune. Cast [three-actions] material, somatic, verbal; Cost 6 gp of ruby dust. While produce flame may provide the option to make touch attacks, it only says "with a melee/ranged touch attack". 47 Deities: Asmodeus, Sarenrae. Increase your maximum Hit Points by your level. Oddly Continual Flame lets you generate a lot of cash if. Bloodline shadow. Water Vulnerability When a combusted is dealt damage by a water effect, the combusted is wracked by pain, becoming stunned 1. 294 4. Continual flame and darkness. Now the cloud of darkness leaves exsanguinated corpses in its wake. The duration matters little. Does continual flame negate deeper darkness when cast by a cleric but not a wizard? Neither? Both? To make matters worse, what if it's.